THE CLASSIC
Lucky dice ⚄
Roll below 49 to win.
Getting your lounge ready…
A little friendly competition, all play. Start with $10,000, try your luck and climb the daily leaderboard.
WELCOME TO THE LOUNGE
Sign in with Google to create your account and save your progress.
Continue with Google →Only verified @gmail.com accounts can join. We request your Google account ID and email for sign-in—never access to your inbox.
Player names appear on leaderboards. Passwords and account information stay private.
WELCOME BACK
Your own little corner of the casino.
THE GAME ROOM
Pick your next game. All for fun.
Explore the collection and open a case to see its contents and odds.
A new place to play together.
THE CLASSIC
Roll below 49 to win.
THE REEL ROOM
Match from the left across 7 straight and zigzag paylines. Highest match pays once per line.
15 symbols · 7 paylines · 5 reels
WIN. DROP. REPEAT.
Match 3 or more from the left on 20 paylines. Winning symbols clear, then new symbols fall in for another chance to win.
5 reels · 6 rows · 20 paylines
THE MIDNIGHT COLLECTION
Keeper symbols expand into wild reels. Spin their booster wheels, combine multipliers and uncover three secret bonuses.
5 reels · 4 rows · 20 paylines
THE CHAMPIONS CLUB
Collect cash symbols with red and blue champions during free spins. Fill each meter to unlock extra spins and multipliers.
5 reels · 3 rows · 10 paylines
THE TABLE ROOM
Beat the dealer. Blackjack pays 3:2.
Ready for your next hand?
Fresh single deck each round. Dealer stands on all 17s. Natural blackjack pays 3:2; regular wins 1:1; ties return the wager. Double on any first two cards, including after a split. One split into two hands; split aces get one card each. Split 21 pays 1:1. No insurance, surrender or resplitting.
THE TABLE ROOM
Five cards. One draw. Hold your best hand.
Ready for your next hand?
Single-hand five-card draw video poker against a fixed house paytable. Hold any cards, then draw once. Total returns per bet: royal flush 250×, straight flush 50×, four of a kind 25×, full house 9×, flush 6×, straight 4×, three of a kind 3×, two pair 2×, jacks-or-better pair 1×. Lower hands lose.
THE SHARED TABLE
Pick a chip, then click numbers to place your bets. Everyone plays the same round.
35 seconds to bet · 10 seconds spinning · 5 seconds for results. Straight-up wins pay 35:1; red/black and 1–18/19–36 pay 1:1. Zero loses outside bets. Winning chips are returned. Maximum $10,000 per player per round. Placed chips are final.
THE ARENA
Choose a seat, invite friends or fill the table with bots.
CUT THE RIGHT WIRE
Choose a bet and difficulty, then cut the bomb’s 12 wires one at a time. Every safe wire raises your payout and you can cash out after any safe cut. Cut a detonator and the bet is lost. Payouts are set for a 97% theoretical return wherever you stop, and your round is saved if you leave or refresh.
PAYOUT LADDER
RISK IT FOR MORE
Choose up to 10 of your skins and up to 10 more valuable targets. Your win chance is 97% × your skins’ total value ÷ the targets’ total value, and the green part of the wheel is exactly that chance. Green wins every target; red loses every skin you put in.
YOUR SKINS 0/10
TARGETS 0/10
T OR CT
Stake your skins against a player or a bot. Stakes must be within 5% of each other, and the winner takes every skin.
Your side
Your stake Pick up to 10 of your skins.
BUILD YOUR BATTLE
THE ARENA
The prize pot includes every seat’s drops. Winners receive the skins in their inventory; any part of a share that can’t be split evenly in skins is paid to balance. Bots are fictional participants and keep their own shares.
The seed commitment is published before entry. Each player contributes a client seed; bot client seeds are fixed from the battle ID and seat. When the battle ends, verify all drops and payouts below.
SERVER COMMITMENTTHE COLLECTION ROOM
Iconic skins. Published odds. Your next collection piece.
READY TO REVEAL
Values are fixed buyback amounts in site balance. Expected item return: approximately 97% of the case price. Item value counts toward game statistics and the leaderboard when opened; selling converts it to balance and does not count twice. All items stay virtual, with no Steam connection or item transfers.
THE LOUNGE DIRECTORY
Discover the people in the lounge. Only names, levels and collections shared by their owners are visible.
YOUR LOUNGE IDENTITY
Other players can view your name and level. Your balance and account details stay private.
Frames, backgrounds, nameplates, name colours, titles and skin showcases. Buy them with Tokens from quests and CS2 tasks.
Private by default. Your name and level remain visible to other players.
Applies to all games. Set to 0% to mute. Saved in this browser.
YOUR LOADOUT
Loading your collection…
Your collection privacy is set in your Profile. Selling adds the displayed value to your balance.
A LITTLE SOMETHING EXTRA
Complete a challenge and claim your reward. Tasks also pay Tokens for the Profile Shop. Tokens can’t be bet, sent or exchanged for balance.
CS2 · DAILY COLLECTION BINGO
Four new tasks every day, built from our cases. Only cases you open today count, even if you sell the skins; battle drops do not. Claim all four for the bingo bonus.
THE DAILY RACE
Today’s net wins and losses. The previous day’s top winner and biggest loser each receive $5,000 when eligible.
THE LAST 14 COMPLETED DAYS
Recorded prizes paid to each day’s top winner and biggest loser. Days without a recorded payment show “No payout”.
OPEN THE BLACK BOX
Before each bet the server commits to a secret seed. Afterward it reveals that seed, alongside your random client seed and result. You can check the commit and recompute the result.
—A fresh server seed is committed before each bet. The server cannot change it after your client seed is sent without changing the commitment.
SHA-256 of the revealed server seed must match the commitment. Results use HMAC-SHA256 with the seed as the UTF-8 key. Dice uses the message dice:clientSeed. Slots uses slots:0:clientSeed for the base game and slots:1:clientSeed through slots:10:clientSeed for the free spins. Each slot grid maps the first 15 HMAC bytes through cumulative symbol weights in symbol-ID order, row by row. Weights for IDs 0–15 are 34,30,20,16,3,2,18,5,24,26,22,6,14,12,8,16 (total 256). Symbol 15 is the bonus star. A byte selects the first symbol whose cumulative weight exceeds that byte. There are 7 paylines: rows 00000, 11111, 22222 and zigzags 10101, 01010, 12121, 21212 (top row is 0). Matching non-star symbols must start in the first reel. Each line pays only its longest run using that symbol’s 3-, 4-, or 5-match multiplier shown above the reels. Common fruit pays less; rarer symbols pay more. Three, four, or five-plus stars anywhere in the base grid award ten free spins with a fixed 2×, 4×, or 10× multiplier respectively. Free spins do not retrigger. Line payouts are added and bonus wins multiplied by the fixed bonus multiplier. All symbol multipliers are whole numbers. Theoretical return is approximately 97.09%. The verifier checks the result and payout.
Gem Cascade has six rows and twenty paylines: six straight rows, both alternating zigzags for every adjacent pair of rows, and four full diagonals (01234, 12345, 43210, 54321; top row is 0). Only matching runs starting at the leftmost reel pay. Every winning line pays its longest 3-, 4-, or 5-symbol match; overlapping winning cells clear once. Remaining symbols fall down in their original order, then fresh symbols fill the top. Each sequence ends when no wins remain, with a safety limit of 50 paid stages. Three, four, or five-plus stars in the initial grid award ten free spins at 2×, 4×, or 10×; stars in later drops do not trigger additional bonuses. HMAC labels are cascade:base:0:clientSeed, cascade:base:1:clientSeed, etc., and cascade:bonus:1:0:clientSeed through bonus 10. The first 30 bytes select the initial grid using the published symbol weights; replacement bytes are consumed by column left to right, bottom to top. The verifier reconstructs every cascade and payout. The paytable is rebalanced for the added diagonal paylines.
Five reels, four rows, twenty published paylines. Matches start from the left and pay the highest eligible 3-, 4- or 5-symbol combination once per line. A keeper can expand its reel only if that reel participates in a winning combination with potential wild reels. Each expanded reel gets one independent booster wheel: 2×, 3×, 5×, 10×, 50×, 500× or instant 10,000× base bet. Multipliers of wild reels participating in the same win are added, then applied to that line. Ordinary lines use 1×. Three stars trigger Night shift (extra keepers), four trigger Master keys (at least one keeper per spin), five or more trigger the naturally awarded Secret society (two guaranteed keepers and a minimum 5× wheel multiplier). All bonuses last ten spins without retriggering. Feature purchases and boosted base spins have the displayed total cost and their own published paytable. A 10,000× base-bet cap applies to the whole round; instant MAX ends the round early. HMAC messages use vault:mode:base:grid:clientSeed and vault:mode:base:wheel:clientSeed; bonuses replace base with bonus:1 through bonus:10. The first 20 grid bytes map to cumulative symbol weights 54,46,38,32,26,20,14,12,8,6; bytes 20–23 place guaranteed keepers. Wheel byte pairs form big-endian 16-bit integers; cumulative weights are 40000,18000,6000,1400,120,15,1. Full rules, line paths and mode paytables are published in the shared game engine. The verifier reconstructs the selected feature, every bonus spin and the final payout. Personal RTP includes feature costs. Calibration targets 97% return; the independent simulation estimates range from 96.70% to 97.46% across modes. See the RTP simulation report for sample sizes, estimates, uncertainty and method.
Five reels, three rows, ten paylines. Three, four or five bonus stars trigger 15, 20 or 25 free spins. During free spins, each red or blue champion collects all visible cash prizes using its current colour multiplier. Every fourth champion of a colour adds ten spins and raises that colour’s multiplier to 2×, 3×, then 10×. Each colour can retrigger three times. When a champion lands with no cash, a knockout may transform symbols into cash. The entire round is capped at 5,000× the bet. The shared game rules define symbol weights, paylines, cash values and payout scaling. HMAC messages are ring:base:grid:clientSeed and ring:base:extra:clientSeed, followed by ring:bonus:0:grid:clientSeed and corresponding extra labels for each free spin.
Each case has six skins with fixed wear conditions and fixed item values. Each case has its own published odds (shown on its page), always rarer for more valuable skins. Case prices give exactly 97% expected item return at a cent-rounded price; skin values are CSFloat sales prices frozen for that catalog version. Values and contents stay fixed for that catalog version. HMAC-SHA256 messages are cs2:2:catalogVersion:caseId:counter:clientSeed, starting at counter 0. Read the first four bytes as an unsigned big-endian integer; reject values at or above 4,294,960,000 and increment the counter. The accepted integer modulo 10,000 selects a drop using cumulative odds. The opening verifier reconstructs the exact catalog version, drop and value. Existing archived openings retain their original version 1 rules. Drops are credited to inventory; selling only converts their fixed value to balance and never counts twice. Shared case rules.
Star Slots and Gem Cascade bonus purchases grant ten free spins at 2×; Champions Ring grants fifteen free spins with normal retriggers. Purchase prices scale with the base bet and are calibrated towards 97% return; simulations are estimates. Bonus purchases use HMAC-SHA256 messages buy:slots:1:clientSeed through buy:slots:10:clientSeed; cascade:buy:1:0:clientSeed and subsequent cascade step labels; or buy:ring:0:grid:clientSeed and buy:ring:0:extra:clientSeed for each ring bonus spin. The verifier checks the purchase result and payout. The full purchase price is recorded as the wager for statistics and leaderboard purposes.